Note: If you're looking for my recent publications, and you can't find them here, try the UoE repository.
Journal articles
Robertson, J., Macvean, A., Fawkner, S., Baker, G. & Jepson, R. Savouring our mistakes: learning from the FitQuest project. To appear in : International Journal of Child-Computer Interaction .
Cutts, Q., Connor, R. & Robertson, J. Keeping the machinery in computing education 25 Oct 2017 In : Communications of the ACM. 60, 11, p. 26-28 3 p.
Robertson, J., Manches, A. & Pain, H. “It's like a giant brain with a keyboard”: Children's understandings about how computers work Jul 2017 In : Childhood Education. 93, 4, p. 338-345 8 p.
Cutts, Q., Robertson, J., Donaldson, P. & O'Donnell, L. An evaluation of a professional learning network for computer science teachers , 21 Apr 2017 In : Computer Science Education. p. 1-24 24
Alothman, M., Robertson, J. & Michaelson, G. Computer usage and attitudes among Saudi Arabian undergraduate students 27 Feb 2017 In : Computers & Education. 110, p. 127-142 16
Robertson, J., Jepson, R., Macvean, A. & Gray, S. Understanding the Importance of Context: A Qualitative Study of a Location-Based Exergame to Enhance School Childrens Physical Activity 22 Aug 2016 In : PLoS One. 11, 8, e0160927
Robertson, J., Macvean, A. and Howland, K. (2013) Robust evaluation for a maturing field: the train the teacher method. International Journal of Child-Computer Interaction. http://dx.doi.org/10.1016/j.ijcci.2013.05.001 Download CCIPaperForWeb (close to final version)
Robertson, J. (2013). The influence of a game making project on male and female learners’ attitudes to computing. Computer Science Education 13(1). Download LearnerAttitudeGameMakingProjectAccepted
Robertson, J. (2012). Making games in the classroom: benefits and gender concerns. Computers and Education.59(2) Pages 385-398. Download MakingGamesinClassroomRevisedMS
Robertson, J. (2011).The educational affordances of blogs for self-directed learning. Computer & Education 57(2). Pages 1628-1644 Download BlogsSelfDirectedLearningRevisionv3
Robertson, J. and Howells, C. (2008) Computer Game Design: Opportunities for Successful Learning. Computers & Education 50(2) pp559 - 578. Download RobertsonHowellsComputersEducationInPress.doc
Luckin, R. and Robertson, J. (2006). Preface to Special Issue: Learner Centred Methods for Designing Intelligent Learning Environments. In International Journal of Artificial Intelligence in Education 16(4).
Good, J. and Robertson, J. (2006). CASS: A Framework for Learner Centred Design with Children. In International Journal of Artificial Intelligence in Education 16(4).
Goolnik, S., Robertson, J. and Good, J. (2006).Learner centred design in the Adventure Author project. In International Journal of Artificial Intelligence in Education 16(4).
Robertson, J. and Good, J. (2005).Story creation in virtual game worlds. Communications of the ACM, 48: 61-65.
Robertson, J. and Good, J. (2005). Children's Narrative Development Through Computer Game Authoring. Technology Trends 49(5). (* Awarded AECT/ Springer Theory Into Practice award, October 2006)
Robertson, J., Cross, B., MacLeod, H., and Wiemer-Hastings, P. ( 2004) Children's interactions with animated agents in an Intelligent Tutoring System. International Journal of Artificial Intelligence in Education. 14.335-357.
Robertson, J and Cross, B. (2004) Children's perceptions about writing with their teacher and the StoryStation learning environment. International Journal of Continuing Engineering Education and Lifelong Learning (IJCEELL). 14(6). 454-471.
Robertson, J. & Good, J. (2003) Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories. Journal of Interactive Learning Research. 14(1). 5-29.
Robertson, J., & Oberlander J. (2002). Ghostwriter: Educational Drama and Presence in a Virtual Environment. Journal of Computer Mediated Communication. 8(1).
Robertson, J., Good, J. and Pain, H. (1998) BetterBlether: The Design and Evaluation of a Discussion Tool for Education. International Journal of Artificial Intelligence in Education (9). 219-236.
Books
EqualBITE: Gender Equality in Higher Education Robertson, J. (ed.), Williams, A. (ed.), Jones, D. (ed.), Isbel, L. (ed.) & Loads, D. (ed.) 15 Nov 2017 Sense Publishing. 365 p
Modern Statistical Methods for HCI. Robertson, Judy and Kaptein, Maurits (Eds.) 2016. Springer. ISBN 978-3-319-26631-2
BITE: Recipes for Remarkable Research. Williams, A., Jones, D. and Robertson, J. (Ed.s) 2014. Sense: Amsterdam.
Conference articles (peer reviewed)
Gray, S., Robertson, J. and Rajendran, G. (In press). BrainQuest: an active smart phone game to enhance executive function. To appear in Interaction Design and Children 2015. Download BrainQuestIDC2015CameraReady
Madeline Balaam, Judy Robertson, Geraldine Fitzpatrick, Rebecca Say, Gillian Hayes, Melissa Mazmanian (2013). Motherhood and HCI (Workshop). Extended Abstracts of CHI 2013. p. 3215-3218. Download MotherhoodHCI-extendedAbstract-cameraready-corrected
Judy Robertson and Madeline Balaam (2013) Designing for the needs of child patients in hosptial settings. Workshop on DESIGNING FOR AND WITH CHILDREN WITH SPECIAL NEEDS IN MULTIPLE SETTINGS at Interaction Design and Children, 2013. Download RobertsonBalaamSIGCHIPaperFormat
Andrew Macvean and Judy Robertson.2013.Understanding Exergame Users’ Physical Activity,Motivation and Behavior Over Time.To appear in In Proceedings of the 2013 ACM annual conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA Download CRC18thJanJRTwo
Andrew Macvean and Judy Robertson. 2012.iFitQuest: a school based study of a mobile location-aware exergame for adolescents.. In Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services (MobileHCI '12). ACM, New York, NY, USA, 359-368. DOI=10.1145/2371574.2371630 http://doi.acm.org/10.1145/2371574.2371630. Download FINALMOBILEHCIThreeFINAL
Judy Robertson, Andrew Macvean, and Katy Howland. 2012. Embedding technology in the classroom: the train the teacher model. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12). ACM, New York, NY, USA, 20-29. DOI=10.1145/2307096.2307100 http://doi.acm.org/10.1145/2307096.2307100 Download FinalSubmissionCameraReady-formattingfixes
Maurits Kaptein and Judy Robertson. 2012. Rethinking statistical analysis methods for CHI. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 1105-1114. DOI=10.1145/2207676.2208557 http://doi.acm.org/10.1145/2207676.2208557 Download CHI2012_Submission_Final
Carlos Delgado-Mata, Robert Pooley, Ruth Aylett y Judy Robertson, "MPISTE: Un entorno para contar historias basadas en ubicación de forma personalizada en dispositivos móviles", SENIE 2009 , Ocotlán. Jalisco, ISBN 978-607-477-073-5 Download Mpiste-senie-2009
Good, J., Romero, P., du Boulay, B., Reid, H., Howland, K., and Robertson, J. 2008. An embodied interface for teaching computational thinking. In Proceedings of the 13th international Conference on intelligent User interfaces (Gran Canaria, Spain, January 13 - 16, 2008). IUI '08. ACM, New York, NY, 333-336. DOI= http://doi.acm.org/10.1145/1378773.1378823
Good, J., Romero, P., du Boulay, B., Reid, H., Howland, K., and Robertson, J. 2008. An embodied interface for teaching computational thinking. In Proceedings of the 13th international Conference on intelligent User interfaces (Gran Canaria, Spain, January 13 - 16, 2008). IUI '08. ACM, New York, NY, 333-336. DOI= http://doi.acm.org/10.1145/1378773.1378823

IDC '07 Proceedings of the 6th international conference on Interaction design and children, 2007
Good, J. and Robertson, J. (2006). Learning and motivational affordances in narrative-based game authoring. In the Proceedings of the 4th International Conference for Narrative and Interactive Learning Environments (NILE), pp. 37-51.
Howland, Katherine L, Judith Good, Judy Robertson (2006). Script Cards: A Visual Programming Language for Games Authoring by Young People. In 2006 IEEE Symposium on Visual Languages and Human-Centric Computing, Brighton, UK, September 2006
Kashani, S. and Robertson, J. (2006) Authoring Dynamic Storylines in Interactive Virtual Environments. In Kovac, T. and Marshall, J. (Eds) Proceedings of AISB'06: Adaptation in Artificial and Biological Systems. Volume 3. 30-38.
Robertson, J. and Good, J. (2006).Supporting the Development of Interactive Storytelling Skills in Teenagers. Lecture Notes in Computer Science, Volume 3942. 348 – 357.
Robertson, J. and Good, J. (2005). Adventure Author: An Authoring Tool for 3D Virtual Reality Story Construction. In the Proceedings of the AIED-05 Workshop on Narrative Learning Environments, pp. 63-69.
Robertson, J. and Good, J. (2004) Children's narrative development through computer game authoring. Interaction Design and Children 2004. Washington DC, USA. 57-64 .
Good, J. and Robertson, J. (2004). Computer games authored by children: a multi-perspective evaluation. In Interaction Design and Children 2004 Conference Proceedings, pp. 123-4, New York: ACM Press
Robertson, J. (2004) An analysis of the narrative features of computer games authored by children. International Conference of Narrative in Interactive Learning Environments. Edinburgh, Scotland.
Halpin, H., Moore, J. & Robertson, J. (2004) Automatic Analysis of Plot for Story Rewriting. Empirical Methods in Natural Language Processing (EMNLP 2004). Barcelona, Spain.
Halpin, H., Moore, J. & Robertson, J. (2004) http://www.macs.hw.ac.uk/~judy/papers/HalpinMooreRobertson.pdf. International Multimedia Conference. New York, USA.75-83.
Robertson, J. and Good, J. (2003) Ghostwriter: A narrative virtual environment for children. In Interaction Design and Children 2003 Conference Proceedings, p. 85-91, New York, NY: ACM Press.
Good, J. and Robertson, J. (2003). Children’s contributions to new technology: The design of AdventureAuthor. In Interaction Design and Children 2003 Conference Proceedings, p. 153, New York, NY: ACM Press.Children 2003. Preston, England. 85-91.
Robertson, J. and Wiemer-Hastings, P. (2002) Feedback on Children's Stories via Multiple Interface Agents. Intelligent Tutoring Systems 2002. Biarritz, France.
Robertson, J. (2002)Experiences of Designing with Children and Teachers in the StoryStation Project. Interaction Design and Children 2002. Eindhoven, Netherlands.
Malatesta, K., Wiemer-Hastings, P., Robertson, J. (2002) Beyond the Short Answer Question with Research Methods Tutor. Intelligent Tutoring Systems 2002. Biarritz, France.
Book Chapters
Chapters from EqualBite
(You can get the complete pdf for free at https://www.sensepublishers.com/catalogs/bookseries/other-books/equalbite/)
A model for change Williams, A. & Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Be sceptical when researchers claim sex differences Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Dealing with imposter syndrome Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Gender balancing staff recruitment: interviewing candidates Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Gender balancing staff recruitment:attracting the right candidates Isbel, L. & Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Gender in higher education: the current landscape in the UK Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
How to become a better scientific evaluator Meriem, E. K. & Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
How to run more equal meetings Graffer, S., Rochefort, N. & Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Raising your profile on a grant application Robertson, J. & Lovern, B. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Salary negotiation Robertson, J. & Williams, A. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Stereotype threat Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Student recruitment: planning visit days Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
The current landscape at the University of Edinburgh Robertson, J. 2017 EqualBITE: Gender equality in higher education. Robertson, J., Williams, A., Jones, D., Isbel, L. & Loads, D. (eds.). Sense Publishers
Other books
Robertson, J. Good, J. Howland, K. and Macvean, A.( In press). Issues and Methods for Involving Young People with Design. To appear in Luckin, R., Goodyear, P., Grabowski, B, Puntambeker, S., Underwood, J., Winters, N. Handbook on Design in Educational Computing. London: Routledge. Download DesigningWithYoungPeopleRevisionFinal
Howells, C., & Robertson, J. (2012) Children as game designers – new literacy opportunities. In G. Merchant, J. Gillen, J. Marsh, & J. Davies (Eds.), Virtual literacies: Interactive spaces for children and young people. London: Informa UK Limited. Download Merchant_Chapter 9 TCA
Robertson, J. and Kipar, N. (2010)Learning Together and Alone in Virtual Worlds. In Sheehy, K., Ferguson, R., and Clough, G. Virtual Worlds: Controversies at the Frontier of Education # Publisher: Nova Science Publishers Inc (1 Jan 2010) # Language English # ISBN-10: 1608762610 # ISBN-13: 978-1608762613 Download VirtualWorldsChapter
Luckin, R., Clark, W., Garnett, F., Whitworth, A., Akass, J., Cook, J., Day, P., Hamilton T. and Robertson, J. (forthcoming, 2010). Learner Generated Contexts: A framework to support the effective use of technology for learning. In M. J. W. Lee & C. McLoughlin (Eds.), Web 2.0-based e-learning: Applying social informatics for tertiary teaching. Hershey, PA: IGI Global.
Other publications
Robertson, J. (2013). Why HCI Should Listen to Mothers. (Position paper at CH 2013 Motherhood and HCI workshop.) Download PositionPaperJudyRobertsonDraft2
Robertson, J. (2011) Towards an Understanding of the Creative Process of Classroom Based Computer Game Design. Heriot Watt University Computer Science Technical ReportHW-MACS-TR0088.
Robertson, J., Gjedde, L., Aylett, R., Luckin, R. and Brna, P. Inside Stories: A Narrative Journey. NILE Press, 296 pages, 2008.
Robertson, J. (2001) The effectiveness of a virtual role-play environment as a story preparation activity. Unpublished PhD thesis. University of Edinburgh .