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November 14, 2008



I liek this concept of creature reproduction and setting up virtual ecosystems, but surely they are only viable if the offspring grows into the adult versions, and elderly (uneaten) animals perish from age. Would it not be possible to implement this thanks to the state based nature of linden script?

I'm probably thinking too basic here but defining different states based on emotion/situation and age. As they passes out of their default infant stage they grow in size and develop new behaviour.

With a week left I doubt I have the time to implement this but just some musings that have occurred to me.


Absolutely you can implement that. :-) There are two directions you could take this 1) genetic algorithms for controlling the evolutionary fitness of the creatures. 2)Modelling emotions and pesonality. Either of these would be current research topics in the department and you will learn about them in third year. Assuming you are one of our students...


I would be very interested in finding out more about the research the university is doing for both of these.

Sadly though due to having three courseworks to do other than the IS coursework I won't have time during this term. I'd be interested to continue learning about both genetic programing and simulating emotional responses.

I know that you and Sandy are working on the emotional line of research, who is working with the genetic programing?

p.s You don't happen to be looking for students to help with the research over summer? :P

Judy Robertson

Ruth Aylett or maybe Dave Corne can direct you to genetic algorithms people. We did actually have some summer research student internships last year. Keep a look out for the adverts around May!


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