« Adventure Author team reunion | Main | Making Games in Schools teachers to present at SQA conference »

Sunday, November 21, 2010

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Game design

I've been working in game design for over 4 years, and in my experience the best games are always a product of a vibrant collaboration, where the team members can play off of one another's creativity - where the team is truly more than the sum of its parts.

Someone

"In contrast, the Game Design Through Mentoring and Collaboration students learn a wider range of technical skills which enables them to make 3D games with proper physics. I think this is pretty important because in my experience kids want to make games which look and feel as good as the games they play at home."

Are these kids going to spend two years working 60 hour weeks to make their game? Because otherwise they'll be disappointed if they're expecting graphic design and polish on par with the games they play at home.

Judy

Errr..game engines? Authoring tools? Hello!

Mentoring

Thanks for sharing this informative article.

Game Development Services

I am studying about them here...good something to think about.There are a lot of methods being used to style successfully.Intelligent style I must say.
Game Developers

The comments to this entry are closed.