Computers, creativity and learning

About technology in teaching. Particularly university teaching with technology, and computer games.

Categories

  • academic life
  • academic mother
  • chi
  • computational crafts
  • computer science recruitment
  • creativity
  • Daft
  • development
  • fitness interface
  • game authoring
  • Games
  • gender in computer science
  • HCI healthcare
  • Learner generated contexts
  • Methodology
  • narrative
  • personal
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  • serious games
  • teaching
  • technology in teaching
  • women in computing

Archives

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Research

I am Principal Investigator on the EPSRC funded grant: Adventure Author. We are researching the educational benefits of computer game design for children, particulary focusing on the development of creativity. Cathrin Howells and Keiron Nicholson are working with me on the project.

I'm also co-investigator on an ESRC Technlogy Enhanced Learning grant called STAGE. We're looking at tangible and embodied interfaces and how they might be used to teach children programming. This project is in collaboration with Judith Good, Ben Du Boulay and Pablo Romero at the Ideas Lab at the University of Sussex.

In the MPISTE project, I am working with Heriot-Watt colleagues Carlos Delgado (a visiting Leverhulme researcher), Ruth Aylett and Rob Pooley, to develop a location based storytelling resource, initially based on the Heriot-Watt Riccarton campus. I am a member of the VISAGE research group.

I am a founder member of the DAPPPLE network on Drama and Performance is Personal and Pleasurable Learning Environments, along with Paul Brna, Rose Luckin and Ruth Aylett.

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