Computers, creativity and learning

About technology in teaching. Particularly university teaching with technology, and computer games.

Categories

  • academic life
  • academic mother
  • chi
  • computational crafts
  • computer science recruitment
  • creativity
  • Daft
  • development
  • fitness interface
  • game authoring
  • Games
  • gender in computer science
  • HCI healthcare
  • Learner generated contexts
  • Methodology
  • narrative
  • personal
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  • serious games
  • teaching
  • technology in teaching
  • women in computing

Archives

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Publications

Journal articles

Robertson, J. (2013). The influence of a game making project on male and female learners’ attitudes to computing. Computer Science Education 13(1). Download LearnerAttitudeGameMakingProjectAccepted

Robertson, J. (2012). Making games in the classroom: benefits and gender concerns. Computers and Education.59(2) Pages 385-398.  Download MakingGamesinClassroomRevisedMS

Robertson, J. (2011).The educational affordances of blogs for self-directed learning. Computer & Education 57(2). Pages 1628-1644  Download BlogsSelfDirectedLearningRevisionv3

Robertson, J. and Howells, C. (2008) Computer Game Design: Opportunities for Successful Learning. Computers & Education 50(2) pp559 - 578. Download RobertsonHowellsComputersEducationInPress.doc

Luckin, R. and Robertson, J. (2006). Preface to Special Issue: Learner Centred Methods for Designing Intelligent Learning Environments. In International Journal of Artificial Intelligence in Education 16(4).

Good, J. and Robertson, J. (2006). CASS: A Framework for Learner Centred Design with Children. In International Journal of Artificial Intelligence in Education 16(4).

Goolnik, S., Robertson, J. and Good, J. (2006).Learner centred design in the Adventure Author project. In International Journal of Artificial Intelligence in Education 16(4).

Robertson, J. and Good, J. (2005).Story creation in virtual game worlds. Communications of the ACM, 48: 61-65.

Robertson, J. and Good, J. (2005). Children's Narrative Development Through Computer Game Authoring. Technology Trends 49(5). (* Awarded AECT/ Springer Theory Into Practice award, October 2006)

Robertson, J., Cross, B., MacLeod, H., and Wiemer-Hastings, P. ( 2004) Children's interactions with animated agents in an Intelligent Tutoring System. International Journal of Artificial Intelligence in Education. 14.335-357.

Robertson, J and Cross, B. (2004) Children's perceptions about writing with their teacher and the StoryStation learning environment. International Journal of Continuing Engineering Education and Lifelong Learning (IJCEELL). 14(6). 454-471.

Robertson, J. & Good, J. (2003) Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories. Journal of Interactive Learning Research. 14(1). 5-29.

Robertson, J., & Oberlander J. (2002). Ghostwriter: Educational Drama and Presence in a Virtual Environment. Journal of Computer Mediated Communication. 8(1).

Robertson, J., Good, J. and Pain, H. (1998) BetterBlether: The Design and Evaluation of a Discussion Tool for Education. International Journal of Artificial Intelligence in Education (9). 219-236.

Conference articles (peer reviewed)

Andrew Macvean and Judy Robertson.2013.Understanding Exergame Users’ Physical Activity,Motivation and Behavior Over Time.To appear in In Proceedings of the 2013 ACM annual conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA Download CRC18thJanJRTwo

Andrew Macvean and Judy Robertson. 2012.iFitQuest: a school based study of a mobile location-aware exergame for adolescents.. In Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services (MobileHCI '12). ACM, New York, NY, USA, 359-368. DOI=10.1145/2371574.2371630 http://doi.acm.org/10.1145/2371574.2371630.  Download FINALMOBILEHCIThreeFINAL

Judy Robertson, Andrew Macvean, and Katy Howland. 2012. Embedding technology in the classroom: the train the teacher model. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12). ACM, New York, NY, USA, 20-29. DOI=10.1145/2307096.2307100 http://doi.acm.org/10.1145/2307096.2307100 Download FinalSubmissionCameraReady-formattingfixes


Maurits Kaptein and Judy Robertson. 2012. Rethinking statistical analysis methods for CHI. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 1105-1114. DOI=10.1145/2207676.2208557 http://doi.acm.org/10.1145/2207676.2208557 Download CHI2012_Submission_Final

Carlos Delgado-Mata, Robert Pooley, Ruth Aylett y Judy Robertson, "MPISTE: Un entorno para contar historias basadas en ubicación de forma personalizada en dispositivos móviles", SENIE 2009 , Ocotlán. Jalisco, ISBN 978-607-477-073-5 Download Mpiste-senie-2009

Good, J., Romero, P., du Boulay, B., Reid, H., Howland, K., and Robertson, J. 2008. An embodied interface for teaching computational thinking. In Proceedings of the 13th international Conference on intelligent User interfaces (Gran Canaria, Spain, January 13 - 16, 2008). IUI '08. ACM, New York, NY, 333-336. DOI= http://doi.acm.org/10.1145/1378773.1378823

Good, J., Romero, P., du Boulay, B., Reid, H., Howland, K., and Robertson, J. 2008. An embodied interface for teaching computational thinking. In Proceedings of the 13th international Conference on intelligent User interfaces (Gran Canaria, Spain, January 13 - 16, 2008). IUI '08. ACM, New York, NY, 333-336. DOI= http://doi.acm.org/10.1145/1378773.1378823

ACM DL Author-ize serviceAdventure Author: a learning environment to support creative design
Judy Robertson, Keiron Nicholson
IDC '07 Proceedings of the 6th international conference on Interaction design and children, 2007

Good, J. and Robertson, J. (2006). Learning and motivational affordances in narrative-based game authoring. In the Proceedings of the 4th International Conference for Narrative and Interactive Learning Environments (NILE), pp. 37-51.

Howland, Katherine L, Judith Good, Judy Robertson (2006). Script Cards: A Visual Programming Language for Games Authoring by Young People. In 2006 IEEE Symposium on Visual Languages and Human-Centric Computing, Brighton, UK, September 2006

Kashani, S. and Robertson, J. (2006) Authoring Dynamic Storylines in Interactive Virtual Environments. In Kovac, T. and Marshall, J. (Eds) Proceedings of AISB'06: Adaptation in Artificial and Biological Systems. Volume 3. 30-38.

Robertson, J. and Good, J. (2006).Supporting the Development of Interactive Storytelling Skills in Teenagers. Lecture Notes in Computer Science, Volume 3942. 348 – 357.

Robertson, J. and Good, J. (2005). Adventure Author: An Authoring Tool for 3D Virtual Reality Story Construction. In the Proceedings of the AIED-05 Workshop on Narrative Learning Environments, pp. 63-69.

Robertson, J. and Good, J. (2004) Children's narrative development through computer game authoring. Interaction Design and Children 2004. Washington DC, USA. 57-64 .

Good, J. and Robertson, J. (2004). Computer games authored by children: a multi-perspective evaluation. In Interaction Design and Children 2004 Conference Proceedings, pp. 123-4, New York: ACM Press

Robertson, J. (2004) An analysis of the narrative features of computer games authored by children. International Conference of Narrative in Interactive Learning Environments. Edinburgh, Scotland.

Halpin, H., Moore, J. & Robertson, J. (2004) Automatic Analysis of Plot for Story Rewriting. Empirical Methods in Natural Language Processing (EMNLP 2004). Barcelona, Spain.

Halpin, H., Moore, J. & Robertson, J. (2004) http://www.macs.hw.ac.uk/~judy/papers/HalpinMooreRobertson.pdf. International Multimedia Conference. New York, USA.75-83.

Robertson, J. and Good, J. (2003) Ghostwriter: A narrative virtual environment for children. In Interaction Design and Children 2003 Conference Proceedings, p. 85-91, New York, NY: ACM Press.

Good, J. and Robertson, J. (2003). Children’s contributions to new technology: The design of AdventureAuthor. In Interaction Design and Children 2003 Conference Proceedings, p. 153, New York, NY: ACM Press.Children 2003. Preston, England. 85-91.

Robertson, J. and Wiemer-Hastings, P. (2002) Feedback on Children's Stories via Multiple Interface Agents. Intelligent Tutoring Systems 2002. Biarritz, France.

Robertson, J. (2002)Experiences of Designing with Children and Teachers in the StoryStation Project. Interaction Design and Children 2002. Eindhoven, Netherlands.

Malatesta, K., Wiemer-Hastings, P., Robertson, J. (2002) Beyond the Short Answer Question with Research Methods Tutor. Intelligent Tutoring Systems 2002. Biarritz, France.

Book Chapters

Robertson, J. Good, J. Howland, K. and Macvean, A.( In press). Issues and Methods for Involving Young People with Design. To appear in Luckin, R.,  Goodyear, P., Grabowski, B, Puntambeker, S., Underwood, J., Winters, N. Handbook on Design in Educational Computing. London: Routledge. Download DesigningWithYoungPeopleRevisionFinal

 

Howells, C., & Robertson, J. (2012) Children as game designers – new literacy opportunities. In G. Merchant, J. Gillen, J. Marsh, & J. Davies (Eds.), Virtual literacies: Interactive spaces for children and young people. London: Informa UK Limited. Download Merchant_Chapter 9 TCA

 

Robertson, J. and Kipar, N. (2010)Learning Together and Alone in Virtual Worlds. In Sheehy, K., Ferguson, R., and Clough, G. Virtual Worlds: Controversies at the Frontier of Education # Publisher: Nova Science Publishers Inc (1 Jan 2010) # Language English # ISBN-10: 1608762610 # ISBN-13: 978-1608762613  Download VirtualWorldsChapter

Luckin, R., Clark, W., Garnett, F., Whitworth, A., Akass, J., Cook, J., Day, P., Hamilton T. and Robertson, J.  (forthcoming, 2010). Learner Generated Contexts: A framework to support the effective use of technology for learning. In M. J. W. Lee & C. McLoughlin (Eds.), Web 2.0-based e-learning: Applying social informatics for tertiary teaching. Hershey, PA: IGI Global.

Other publications

 

Robertson, J. (2011) Towards an Understanding of the Creative Process of Classroom Based Computer Game Design. Heriot Watt University Computer Science Technical ReportHW-MACS-TR0088.

Robertson, J., Gjedde, L., Aylett, R., Luckin, R. and Brna, P. Inside Stories: A Narrative Journey. NILE Press, 296 pages, 2008.

Robertson, J. (2001) The effectiveness of a virtual role-play environment as a story preparation activity. Unpublished PhD thesis. University of Edinburgh .

 

  

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