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February 21, 2008

Comments

Judy Martin

I've been looking at your model of the stages of the creative process in game design and I think it's very useful in the way it breaks the process down into specific behaviours. For me, as a teacher, being able to identify the specific steps in the process will make it easier to create appropriate teaching and learning opportunities for each of the various stages. Knowing which patterns of behaviour are more effective than others in generating creativity (or getting over stumbling blocks), even better!

Im not sure if I correctly understand from your model though, if the yellow stars are meant to represent positive end product flow-on effects from the various stages of the creative process or whether they are inherent and/or act as a stimulus for that stage?

Another question I have is about whether the stars are deliberately placed on the stages or are fluid in the design... because I can see that one star might apply to a number of stages. Couldn't elation, for example, arise in the exploration or problem-solving stages as a person reaches a state of 'flow', not only as a result of internal and external validation? Curiosity and excitement are interesting also as further examples - isn't there the possiblity of these being generated during or after successful problem-solving experiences or positive validations - "Wow! If I can do this...what are the other possibilities?" I'm not sure if the sample data from your log files or the trials of the model would back this up in any way.


I'm wondering also what part you think personal/group values and life experiences (as separate from prior knowledge of films, books and games) play in the stages of the creative process and if you see a place for them on your model? Do we tap into these numerous times in our creative process?

From my own experiences, outside of game design, and from some very limited reading about creativity, I've been pondering how messy, frustrating and chaotic it can be sometimes - and with a certain level of chance built in.

I've been envisaging another layer in the model which might reflect more of the unique personal, and often unpredictable, dimensions of the creative process, such as degree of openness to engage in the process, preparedness to risk-take, motivation, mood, self-esteem, commitment, level of flexiblity, resilience, personal interests etc.

Don't know if you think this has any relevance or not. I'd be interested in your thoughts.

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