Adventure Author

The adventures of the Adventure Author team - computer game making in schools. Written by Judy Robertson, Keiron Nicholson and Cathrin Howells.

Games and Literacy using NeverWinter Nights 2

Recent Posts

  • Hug a computing teacher today!
  • Games in schools – sugar coated learning?
  • Conference for computing educators
  • Making Games in Schools update: Cohort 1, Cohort 2
  • Early Release Adventure Author Installer
  • New materials
  • Edinburgh Book Festival - panel on technology and literacy
  • International conference slot for Adventure Author
  • First Cohort of gamemakers for September
  • Deadline today for first MGiS cohort

Categories

  • about Adventure Author
  • academic talks
  • analysis
  • Books
  • class materials
  • community education
  • creativity
  • curriculum
  • Games
  • learner centred design
  • literacy
  • news archives
  • parents
  • press
  • School projects
  • software
  • teacher training
  • wider issues around games

Publications

Robertson, J. and Howells, C. (In press). Computer Game Design: Opportunities for Successful Learning. To appear in Computers & Education.

Nicholson, K. (2007) Gamers become designers . Runner up in EPSRC computer science writing competition.

Robertson, J. and Good, J. (2005).Story creation in virtual game worlds. Communications of the ACM, 48: 61-65.

Robertson, J. and Good, J. (2005). Children's Narrative Development Through Computer Game Authoring. Technology Trends 49(5). (* Awarded AECT/ Springer Theory Into Practice award, October 2006)

Robertson, J. and Nicolson, K. (2007) Adventure Author: a learning environment to support creative design. In Bekker, Robertson and Skov (Eds). Proceedings of the 6th International Conference on Interaction Design and Children 2007, Aalborg, DenmarkDownload RobertsonNicholson_KNFinal13April.doc .

Good, J. and Robertson, J. (2006). Learning and motivational affordances in narrative-based game authoring. In the Proceedings of the 4th International Conference for Narrative and Interactive Learning Environments (NILE), pp. 37-51.

Howland, Katherine L, Judith Good, Judy Robertson (2006). Script Cards: A Visual Programming Language for Games Authoring by Young People. In 2006 IEEE Symposium on Visual Languages and Human-Centric Computing, Brighton, UK, September 2006

Robertson, J. and Good, J. (2006).Supporting the Development of Interactive Storytelling Skills in Teenagers. Lecture Notes in Computer Science, Volume 3942. 348 – 357.

Robertson, J. and Good, J. (2005). Adventure Author: An Authoring Tool for 3D Virtual Reality Story Construction. In the Proceedings of the AIED-05 Workshop on Narrative Learning Environments, pp. 63-69.

Robertson, J. and Good, J. (2004) Children's narrative development through computer game authoring. Interaction Design and Children 2004. Washington DC, USA. 57-64 .

Good, J. and Robertson, J. (2004). Computer games authored by children: a multi-perspective evaluation. In Interaction Design and Children 2004 Conference Proceedings, pp. 123-4, New York: ACM Press

Robertson, J. (2004) An analysis of the narrative features of computer games authored by children. International Conference of Narrative in Interactive Learning Environments. Edinburgh, Scotland.

Good, J. and Robertson, J. (2003). Children’s contributions to new technology: The design of AdventureAuthor. In Interaction Design and Children 2003 Conference Proceedings, p. 153, New York, NY: ACM Press.Children 2003. Preston, England. 85-91

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