Adventure Author

The adventures of the Adventure Author team - computer game making in schools. Written by Judy Robertson, Keiron Nicholson and Cathrin Howells.

MGiS Teacher blogs

  • Derek and Steve, Bo'ness Academy, Falkirk Counci
  • Helen and Stephanie: Fife ABE
  • Gerry, Balwearie HS, Fife
  • Derek(CS), Balwearie HS, Fife
  • St Ninian's High School's Making Games in School Project Blog
  • James Young High School
  • Hazel, Dalbeattie HS, Dumfries & Galloway
  • Kimberly & Susan, Pentalnd PS & Firrhill HS, Edinburgh:
  • Jil, Gorgie Mills, Edinburgh
  • Richard, Easter Carmuirs PS, Falkirk

Recent Posts

  • Making Games in Schools teachers to present at SQA conference
  • Game Design Through Mentoring and Collaboration
  • Adventure Author team reunion
  • Quest to Learn
  • Welcome to the new Adventure Author team member
  • Turns out brain training games don't work
  • Book on creativity and education
  • Comments on the last Making Games in Schools training workshop from EPSRC mentor
  • Best practice in computing teaching award
  • How to assess computational thinking?

Categories

  • about Adventure Author
  • academic talks
  • analysis
  • Books
  • class materials
  • community education
  • creativity
  • curriculum
  • Games
  • learner centred design
  • literacy
  • news archives
  • parents
  • press
  • School projects
  • software
  • teacher training
  • wider issues around games

Getting started with Adventure Author

Thinking of working with computer games in your class? Here are some tips to help you get started with Adventure Author.

Age group

It works best for 10 year olds and upwards. Those working with younger children may prefer to try using Scratch instead, which was developed at MIT. You could still use the Adventure Author tools Comments Cards and the Ideas Fridge Magnets as stand alone applications to help your pupils plan and evaluate their games. You can get them from the downloads page.

Equipment

You'll need quite high spec PCs for this. It requires a specialist graphics card, and quite a lot of memory. The technical spec information you need is here. If you're not sure whether your school computers are good enough, ask your technician and try it out one one computer before committing to the project! You will also need a mouse with a wheel. For those of you with Macs - the mac version of the game does not support the toolset. It's not possible to do this project with a mac.

Software

You need to buy a copy of Neverwinter Nights 2. You can get it from high street game shops, or online from places like Amazon. At the time of writing, it is ~£7 in the UK. This software includes the original game, and the toolset which the developers used to make the game. Adventure Author is a free educational plug-in for the toolset. You can download the plugins on our downloads page.

Teaching Material

Cathrin has been working on a Teachers' Guide and some example games. You can get these on the Teaching Materials page, along with some tutorial videos which we made.

General Tips

If you are not a confident IT user, we recommend that you work with a specialist IT teacher, or at least have the support of someone who is an experienced gamer or technician. Go into the project expecting to have a few computer problems - Neverwinter Nights 2 sometimes crashes. Adventure Author is a research project, which means that we give out our software for free, but we can't support it.

Pages

  • About Adventure Author
  • About Making Games in Schools
  • Comment Cards
  • Downloads
  • Fridge Magnets
  • Getting started with Adventure Author
  • MGiS: Blogs
  • MGiS: Fantasy literature and other curricular resources/ideas
  • MGiS: Learning professionals
  • MGiS: Project resources
  • MGiS: Training
  • Press coverage
  • Publications
  • Research Materials
  • Teaching Materials
  • Team members
  • Video Tutorials

Archives

  • January 2011
  • November 2010
  • October 2010
  • September 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009

More...

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